/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model;

import net.sf.l2j.util.Rnd;

/**
 * This class defines the spawn data of a Minion type In a group mob, there are
 * one master called RaidBoss and several slaves called Minions. <B><U> Data</U>
 * :</B><BR>
 * <BR>
 * <li>_minionId : The Identifier of the L2Minion to spawn</li> <li>
 * _minionAmount : The number of this Minion Type to spawn</li> <BR>
 * <BR>
 */
public class L2MinionData {
	/** The Identifier of the L2Minion */
	private int _minionId;
	/** The number of this Minion Type to spawn */
	private int _minionAmount;
	private int _minionAmountMin;
	private int _minionAmountMax;

	/**
	 * Set the Identifier of the Minion to spawn.<BR>
	 * <BR>
	 * 
	 * @param if The L2Character Identifier to spawn
	 */
	public void setMinionId(int id) {
		_minionId = id;
	}

	/**
	 * Return the Identifier of the Minion to spawn.<BR>
	 * <BR>
	 */
	public int getMinionId() {
		return _minionId;
	}

	/**
	 * Set the minimum of minions to amount.<BR>
	 * <BR>
	 * 
	 * @param amountMin
	 *            The minimum quantity of this Minion type to spawn
	 */
	public void setAmountMin(int amountMin) {
		_minionAmountMin = amountMin;
	}

	/**
	 * Set the maximum of minions to amount.<BR>
	 * <BR>
	 * 
	 * @param amountMax
	 *            The maximum quantity of this Minion type to spawn
	 */
	public void setAmountMax(int amountMax) {
		_minionAmountMax = amountMax;
	}

	/**
	 * Set the amount of this Minion type to spawn.<BR>
	 * <BR>
	 * 
	 * @param amount
	 *            The quantity of this Minion type to spawn
	 */
	public void setAmount(int amount) {
		_minionAmount = amount;
	}

	/**
	 * Return the amount of this Minion type to spawn.<BR>
	 * <BR>
	 */
	public int getAmount() {
		if (_minionAmountMax > _minionAmountMin) {
			_minionAmount = Rnd.get(_minionAmountMin, _minionAmountMax);
			return _minionAmount;
		} else
			return _minionAmountMin;
	}
}
